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Monday, February 28, 2022

NVIDIA Blackwell Architecture To Succeed Hopper, GB100 And GB102 GPUs Leaked

NVIDIA Blackwell Architecture To Succeed Hopper, GB100 And GB102 GPUs Leaked

Videocardz has been able to obtain information from NVIDIA's recent hack and it seems to have confirmed not only the successor of Hopper GPUs but also the usual GPU nomenclature. It was thought that NVIDIA had already revealed all the possible codenames for their upcoming GPUs but it looks like Jensen was planning a surprise once again. The codename Blackwell, stemming from David Blackwell popped up as the successor to NVIDIA's upcoming Hopper GPUs.

An array of influential scientists, mathematicians and physicists that NVIDIA revealed as potential candidates for internal GPU codenames.

Following is a short bio taken from the Wikipedia page of Dr. David Blackwell.

David Harold Blackwell (April 24, 1919 – July 8, 2010) was an American statistician and mathematician who made significant contributions to game theory, probability theory, information theory, and statistics. He is one of the eponyms of the Rao–Blackwell theorem. He was the first African American inducted into the National Academy of Sciences, the first black tenured faculty member at the University of California, Berkeley, and the seventh African American to receive a Ph.D. in Mathematics.

Not much is known about the Blackwell GPU series at this point (obviously) since it is nothing more than a string of text at this point. All we know is that this series is likely going to be slotted in after the Hopper GPUs (which are going to be released in parallel with Lovelace GPUs). It is also possible that this nomenclature does not refer to consumer GPUs but refers to the Hopper successor.

The text string that was initially found in the dump is also given below (courtesy of Videocardz):

[integgpu_drvstage_reldriverscompilerassemblertoolsCudanvasmnvasm.c]

514: GLOBAL_ARCH_BLACKWELL

Interestingly, this is not the first time we are hearing of Blackwell with context to NVIDIA. Kopite, a known NVIDIA leaker who is quite possibly Jensen in disguise (I am just kidding.... or am i?) tweeted about the mathematician almost half a year back and can be credited with the leaking the nomenclature:

NVIDIA is returning to TSMC and leaving Samsung with its upcoming Lovelace and Hopper GPUs and it is entirely likely that the Blackwell GPUs are going to be the same. NVIDIA will also likely have introduced the first MCM constructs by then so it is also possible that Blackwell GPUs will be MCM in nature (although this is pure speculation on my part).

The post NVIDIA Blackwell Architecture To Succeed Hopper, GB100 And GB102 GPUs Leaked by Usman Pirzada appeared first on Wccftech.

Sunday, February 20, 2022

Apple Is Rumored to Have Dropped Under-Display Touch ID Development; May Not Debut in iPhone 14 Lineup

Apple Is Rumored to Have Dropped Under-Display Touch ID Development; May Not Debut in iPhone 14 Lineup

Apple Is Rumored to Have Dropped Under-Display Touch ID Development; May Not Debut in iPhone 14 Lineup

Under-screen fingerprint readers have been around in Android handsets for quite a while now, and that would obviously make iPhone users contemplate when a similar technology would arrive for future models. The iPhone 14 series was rumored to be the first to ship with in-screen Touch ID, but it appears that Apple is dropping the feature.

Apple Reportedly Working on Improving Face ID Instead, With the Possibility of Under-Screen Cameras Arriving for the iPhone 14 Lineup

No reason was provided by iDropNews as to why Apple’s engineers have dropped the development of under-screen Touch ID, but it looks like the company will continue to improve with what they do best; Face ID. We have reported that the upcoming iPhone 14 series may feature under-screen Face ID, but if the technology does not work according to Apple’s stringent requirements, it will likely not be included in the actual product.

Currently, word around the street is that under-screen Face ID is not finalized, likely due to the massive toll it takes on the front camera’s image quality. Apple is known for adopting certain technologies much later than its competitors, as it allows that technology to significantly improve with the passage of time. As next-generation components are used by more and more companies, Apple can negotiate better pricing for these parts, which would explain why the iPhone family has shipped with a notch for several generations now.

As far as under-screen Touch ID goes, Apple likely abandoned it due to its slow authentication speed when compared to regular Touch ID. It is also possible that the California-based giant is not working on it due to security issues or simply because Apple’s version of an in-screen fingerprint sensor would have been too expensive to procure. If Apple does not incorporate this technology, the least it can give customers is a side-mounted Touch ID button that also doubles as a power button, just like the iPad mini 6.

Do you think under-screen Touch ID will still debut with the iPhone 14 series? Tell us down in the comments.

The post Apple Is Rumored to Have Dropped Under-Display Touch ID Development; May Not Debut in iPhone 14 Lineup by Omar Sohail appeared first on Wccftech.

Friday, February 18, 2022

Activision and Bobby Kotick Under Increased Pressure as Regulators Step Up Investigation

Activision and Bobby Kotick Under Increased Pressure as Regulators Step Up Investigation

Activision Blizzard Bobby Kotick

In recent weeks the news that Microsoft plans to acquire Activision Blizzard has largely supplanted headlines about the workplace harassment and discrimination allegations levied against the mega publisher, but it seems regulators aren’t letting the company or CEO Bobby Kotick off the hook.

According to a new report in the Wall Street Journal, California’s Department of Fair Employment and Housing has subpoenaed both the publisher’s board of directors and Los Angeles-area police departments for more information related to the company’s handling of workplace issues. Apparently, the DFEH is specifically looking for records on Acti-Blizz CEO Bobby Kotick with their police subpoenas. The Federal Securities and Exchange Commission has also subpoenaed Activision Blizzard.

For their part, Activision Blizzard says the police subpoenas have no “legitimate purpose” and imply they’re simply part of DFEH’s dispute with the US Equal Employment Opportunity Commission, which controversially agreed to a settlement with Acti-Blizz

The DFEH is requesting sensitive, confidential information with no limits or relevant scope from Southern California police departments. This serves no legitimate purpose. It represents yet another questionable tactic in DFEH’s broader effort to derail AB’s settlement with the EEOC. Rather than protecting California workers, the DFEH is impeding the meaningful progress at Activision Blizzard and delaying compensation to affected employees.

As mentioned, this was all set into the motion when the Department of Fair Employment and Housing filed suit against Activision Blizzard, alleging widespread gender-based discrimination and sexual harassment at the Call of Duty publisher. You can get a lot more detail on the still-unfolding story here.

Microsoft recently agreed to acquire Activision Blizzard for approximately $69 billion, and surprisingly, embattled CEO Bobby Kotick will remain in power until the deal is done, despite personal allegations against him. That said, based on this latest news, Kotick’s remaining days in power may not be comfortable ones.

The post Activision and Bobby Kotick Under Increased Pressure as Regulators Step Up Investigation by Nathan Birch appeared first on Wccftech.

Tuesday, February 8, 2022

Call of Duty: Vanguard/Warzone Season 2 Adds New Clash Mode, Ranked Play, and More

Call of Duty Vanguard Warzone Season 2

Following a delay to focus on bug fixes, Call of Duty: Vanguard and Warzone Season 2 is set to drop next week, and Activision has detailed all the new content players can look forward to. Expect additional points of interest and a fresh version of the popular Clash mode in Call of Duty Warzone, while Vanguard multiplayer gets ranked play, a couple new maps, and more. You can check out a quick cinematic teaser trailer for the icy-themed Season 2, below.

Here’s the full rundown of everything included in Call of Duty: Vanguard/Warzone Season 2:

Call of Duty: Vanguard Multiplayer Updates

  • Prove yourself in Ranked Play. Launching alongside the 2022 Call of Duty League season, expect to begin your Ranked journey and play like the pros.
  • Free Perks, Killstreak, and Equipment in Battle Pass. Prepare to switch up those Loadouts and shoot for a 12-Killstreak — the Season Two Battle Pass is stocked with free Multiplayer content for all to use.
  • Celebrate Valentine’s Day in Vanguard with a themed experience with some Double XP opportunities.
  • Arms Race and Vehicles. An Arms Race with Armored War Machines is bigger than infantry combat, it’s piloting Motorcycles, Squad Transport Vehicles and tanks.

New Maps:

  • Casablanca (Launch) - A shining jewel of Morocco, Casablanca is a medium-sized, three-lane-style map within a bustling marketplace. With several buildings to explore and climb upon, expect a variety of vertical engagements that invite a variety of close- to long-range tactics.
  • Gondola (Launch) - Don’t look down on this medium-sized, three-lane-style map. Take a trip on the Gondola to travel above a large gulch and fire watchtower, but hop off before it rides off the cliff! Operators can also take advantage of the long sightline this gondola route provides, or head through the power plant and caves for more close-quarters battle.

Call of Duty Vanguard Warzone Season 2

Call of Duty Warzone Features and Updates

  • New Features: Nebula V, Redeploy Balloons, and More. Nebula V Ammo and Bombs create new offensive tactics, while Portable Decontamination Stations offer temporary refuge. Alternatively, take to the skies with Redeploy Balloons and Bomber planes.
  • Explore the Chemical Factory and underground Chemical Weapon Research Labs, Watch for Armored Transport. Fresh points of interest in Caldera are here to shake up those rotations. Axis soldiers patrol these new areas and are found around the island in vehicles…Defeat them for powerful rewards.

New Modes:

  • Caldera Clash - Developed by High Moon Studios, Caldera Clash pits two teams of up to 48 Operators (divided into Quads) in a Deathmatch with wild events and power-ups. An evolution of Clash on Verdansk ’84 — and Warzone Rumble before it — Caldera Clash allows Operators to drop in with their Custom Loadout, which can have any weapons from Call of Duty: Modern Warfare to Vanguard, and a Field Upgrade. Each kill earns their team a point, with the first team to reach a set number of points, or the team that has the most points when the time limit expires, claiming victory for their massive faction.
  • Rebirth Iron Trials (later in season) - Developed by Beenox based on Raven Software’s Iron Trials ’84, Rebirth Iron Trials is a Battle Royale variant custom-made for highly competitive players. Featuring its own set of weaponry (from Call of Duty: Black Ops Cold War) and numerous rule changes to increase time-to-kill (TTK), this mode is built for the most hardcore members of our community. However, players of all skill levels who want a change of pace within Warzone should participate!

Vanguard and Warzone Updates

  • S.O.T.F. 007 reports for duty. Task Force Yeti is the first line of defense against Nebula V. Start Season Two strong with Anna Drake, available in the Battle Pass.
  • Four New Weapons. Two midrange tools can be found in the Battle Pass, while the Ice Axe and a hard-hitting SMG are slated to drop during the season.

Vanguard Zombies Updates

  • Dimensions shift and the Dark Aether opens. The undead assault heats up in Egypt’s Eastern Desert, where a portal to the Dark Aether opens alongside other new arenas
  • A new Artifact gives you strength to conquer the Deceiver. Vercanna the Last joins the fight to tend to your squad’s wounds with Healing Aura… and aid against the three-faced Zaballa the Deceiver.
  • Wonder Weapons to aid with new Objective & Story Quest. Wield the Ray Gun and Decimator Shield alongside new armaments as you partake in Sacrifice and uncover the secret to defeating Kortifex.

Not a bad collection of new stuff, particularly given the somewhat anemic updates Call of Duty: Vanguard has received so far. Here’s a handy-dandy graphic for all the stuff coming (click on the image for full resolution).

California’s Department of Fair Employment and Housing (DFEH) has filed suit against Activision Blizzard, alleging widespread gender-based discrimination and sexual harassment at the Call of Duty publisher. You can get more detail on that unfolding story here.

Call of Duty: Vanguard is available now on PC, Xbox One, Xbox Series X/S, PS4, and PS5. Call of Duty Warzone is available on PC, Xbox One, and PS4 and playable via backward compatibility on Xbox Series X/S and PS5. Season 2 kicks off on February 14.

The post Call of Duty: Vanguard/Warzone Season 2 Adds New Clash Mode, Ranked Play, and More by Nathan Birch appeared first on Wccftech.

Monday, February 7, 2022

Intel Announces $1 Billion Fund to Build a Foundry Innovation Ecosystem: Utilizing Open RISC-V & Chiplet Technologies

Intel Announces $1 Billion Fund to Build a Foundry Innovation Ecosystem: Utilizing Open RISC-V & Chiplet Technologies

Intel has launched a $1 billion fund to build a Foundry Innovation Ecosystem, promoting early-state startups & established companies to utilize Open RISC-V & Chiplet technologies for their upcoming products.

Intel To Promote Open RISC-V & Chiplet Technologies By Funding $1 billion Into Building Its Foundry Innovation Ecosystem

With the advent of advanced 3D packaging technologies, chip architects are increasingly adopting a modular approach to design – moving from system-on-chip to system-on-package architectures. This provides a way to partition complex semiconductors into modular blocks called “chiplets.” (Credit: Intel Corporation)

Press Release: Intel today announced a new $1 billion fund to support early-stage startups and established companies building disruptive technologies for the foundry ecosystem. A collaboration between Intel Capital and Intel Foundry Services (IFS),  the fund will prioritize investments in capabilities that accelerate foundry customers’ time to market – spanning intellectual property (IP), software tools, innovative chip architectures, and advanced packaging technologies. Intel also announced partnerships with several companies aligned with this fund and focused on key strategic industry inflections: enabling modular products with an open chiplet platform and supporting design approaches that leverage multiple instruction set architectures (ISAs), spanning x86, Arm, and RISC-V.

“Foundry customers are rapidly embracing a modular design approach to differentiate their products and accelerate time to market. Intel Foundry Services is well-positioned to lead this major industry inflection. With our new investment fund and open chiplet platform, we can help drive the ecosystem to develop disruptive technologies across the full spectrum of chip architectures.”

–Pat Gelsinger, Intel CEO

How It Works: As a key part of its IDM 2.0 strategy, Intel recently established IFS to help meet the growing global demand for advanced semiconductor manufacturing. In addition to providing leading-edge packaging and process technology and committed capacity in the U.S. and Europe, IFS is positioned to offer the foundry industry’s broadest portfolio of differentiated IP, including all of the leading ISAs.

A robust ecosystem is critical to helping foundry customers bring their designs to life using IFS technologies. The new innovation fund was created to strengthen the ecosystem in three ways:

  • Equity investments in disruptive startups.
  • Strategic investments to accelerate partner scale-up.
  • Ecosystem investments to develop disruptive capabilities supporting IFS customers.

“Intel is an innovation powerhouse, but we know that not all good ideas originate from within our four walls,” said Randhir Thakur, president of Intel Foundry Services. “Innovation thrives in open and collaborative environments. This $1 billion fund in partnership with Intel Capital – a recognized leader in venture capital investing – will marshal the full resources of Intel to drive innovation in the foundry ecosystem.”

Saf Yeboah, senior vice president, and chief strategy officer at Intel, said: “Intel Capital’s history and expertise are rooted in chips. Over the last 30 years, we have invested over $5 billion into 120 companies supporting the semiconductor manufacturing ecosystem, from the materials coming out of the ground to the software tools used to implement a design. Our investments, which range from pathfinding bets into early-stage companies to deeply strategic and collaborative investments, drive innovation across architecture, IP, materials, equipment, and design.”

About the Open RISC-V Ecosystem: A key part of the IFS strategy is to offer a broad range of leadership IP optimized for Intel process technologies. IFS is the only foundry to offer IP optimized for all three of the industry’s leading ISAs: x86, Arm, and RISC-V.

As the leading open-source ISA, RISC-V offers a level of scalability and customization that is unique in the industry. There is strong demand from foundry customers to support more RISC-V IP offerings. As part of the new innovation fund, Intel is planning investments and offerings that will strengthen the ecosystem and help drive further adoption of RISC-V. The fund will help disruptive RISC-V companies innovate faster through IFS by collaborating on technology co-optimization, prioritizing wafer shuttles, supporting customer designs, building development boards and software infrastructure, and more.

Intel is joining forces with leading partners in the RISC-V ecosystem, including Andes Technology, Esperanto Technologies, SiFive, and Ventana MicroSystems. IFS plans to offer a range of validated RISC-V IP cores, performance-optimized for different market segments. By partnering with leading providers, IFS will optimize IP for Intel process technologies to ensure that RISC-V runs best on IFS silicon across all types of cores, from embedded to high-performance. Three types of RISC-V offerings will be made available:

  • Partner products manufactured on IFS technologies.
  • RISC-V cores licensed as differentiated IP.
  • Chiplet building blocks based on RISC-V, leveraging advanced packaging and high-speed chip-to-chip interfaces.

See “Fact Sheet: Catalyzing the RISC-V Ecosystem” to learn more about how IFS is catalyzing the RISC-V ecosystem with leading partners.

In addition to hardware and IP, a rich open-source software ecosystem is critical for accelerating the growth and adoption of the RISC-V processor and fully unlocking value for chip designers. IFS will sponsor an open-source software development platform that allows for freedom in experimentation, including partners across the ecosystem, universities, and consortia. To further this program, today the company announced that it is joining RISC-V International, a global nonprofit organization supporting the free and open RISC-V instruction set architecture and extensions.

“I'm delighted that Intel, the company that pioneered the microprocessor 50 years ago, is now a member of RISC-V International,” said David Patterson, emeritus professor at the University of California, Berkeley, distinguished engineer at Google and vice-chair of the board for RISC-V International.

About the Open Chiplet Platform: With the advent of advanced 3D packaging technologies, chip architects are increasingly adopting a modular approach to design – moving from system-on-chip to system-on-package architectures. This provides a way to partition complex semiconductors into modular blocks called “chiplets.” Each block is customized for a particular function, providing designers incredible flexibility to mix and match the best IP and process technologies for the product application. The ability to reuse IP also shortens development cycles and reduces the time and cost of bringing a product to market.

While there are opportunities in many segments, the data center market is one of the first to adopt modular architectures. Many cloud service providers (CSPs) are looking to create customized compute machines that incorporate accelerators, with the goal of improving data center performance for workloads such as artificial intelligence. Closely integrating accelerator chiplets in the same package as a data center CPU enables significantly higher performance and reduced power compared to placing accelerator cards near CPU boards.

Truly tapping the power of modular architectures requires an open ecosystem since the approach brings together design IP and process technologies from multiple vendors. IFS is enabling this ecosystem with its open chiplet platform, co-developed with CSPs to accelerate the platform and package integration of customers’ accelerator IP. The platform will leverage Intel’s leadership packaging capabilities with IP optimized for IFS’ advanced process technologies, combined with services to accelerate customer time to market with integration and validation.

Additionally, Intel is committed to partnering with other industry leaders to develop an open standard for a die-to-die interconnect that allows chiplets to communicate with each other at high speeds. Leveraging a strong track record of widely deployed standards - such as USB, PCI Express, and CXL - the industry can drive a new, open ecosystem that will enable interoperable chiplets from different foundries and process nodes to be packaged using a wide variety of technologies.

The new open chiplet platform is seeing strong momentum with customers who value the ability to rapidly integrate accelerators optimized to new and evolving data center workloads.

The post Intel Announces $1 Billion Fund to Build a Foundry Innovation Ecosystem: Utilizing Open RISC-V & Chiplet Technologies by Hassan Mujtaba appeared first on Wccftech.

Thursday, February 3, 2022

Activision Hands Next Call of Duty and Warzone Update to Infinity Ward After Vanguard Flop

Activision Hands Next Call of Duty and Warzone Update to Infinity Ward After Vanguard Flop

Call of Duty Modern Warfare 2 Activision

Activision Blizzard (NASDAQ:ATVI) have released their earnings for the quarter ending December 31, a report many were anticipating given the company’s ongoing reckoning with workplace misconduct and the pending acquisition of the company by Microsoft. Unfortunately, those hoping for a particularly lively earnings call are in for a disappointment, as embattled Acti-Blizz CEO Bobby Kotick and the rest of the company’s management team have retreated from the spotlight, announcing they’ll no longer be holding any conference calls pending their “transaction” with Microsoft.

Activision Blizzard did release a Q4 earnings press release (Acti-Blizz's fiscal year coincides with the calendar year) and while their $2.16 billion in net revenue did best expectations, it fell short of the $2.42 billion brought in during Q4 2020. The major culprit? A large $500 million year-on-year shortfall from the Activision division due to the poor reception and sales of Call of Duty: Vanguard and the Call of Duty: Warzone Pacific update. The numbers were salvaged somewhat by the King mobile division, which set record Candy Crush numbers.

While Bobby Kotick is unlikely to be hopping on any conference calls anytime soon, he did provide a brief statement, in which he boasted the Microsoft acquisition would allow Acti-Blizz to launch new franchises and revive classic IPs – a stark contrast to the company’s pre-acquisition strategy of increasingly putting all their eggs in the Call of Duty basket.

I’m so incredibly proud of our teams for their commitment and passion as we continued to engage the world through epic entertainment in 2021. As we look to the future, with Microsoft’s scale and resources, we will be better equipped to grow existing franchises, launch new potential franchises and unlock the rich library of games we have assembled over 40 years. Our 370 million players around the world and workplace excellence remain our focus. For investors, our recently announced transaction is the culmination of three decades of providing superior shareholder returns.

Perhaps the biggest news to come to come out of the earnings report, is confirmation that Infinity Ward, Activision’s Call of Duty “A” team behind the Modern Warfare sub-series, will be handling both 2022’s core premium title (strongly rumored to be Modern Warfare 2) and the next major Warzone update. Infinity Ward also took to Twitter, promising a “new generation of Call of Duty” is on the way.

Whether this means Activision is ditching last-generation consoles this year remains to be seen, but it certainly sounds like the company is looking to put its most-impactful foot forward as it prepares to join the Microsoft first-party stable.

California’s Department of Fair Employment and Housing (DFEH) has filed suit against Activision Blizzard, alleging widespread gender-based discrimination and sexual harassment at the Call of Duty publisher. You can get more detail on that unfolding story here.

The post Activision Hands Next Call of Duty and Warzone Update to Infinity Ward After Vanguard Flop by Nathan Birch appeared first on Wccftech.

Sunday, January 30, 2022

Starlink Warranty Will Not Cover Damage From Dinosaurs Says Company 

Starlink Warranty Will Not Cover Damage From Dinosaurs Says Company 

Electric vehicle billionaire Elon Musk's Starlink satellite internet service is out with another unique addition to its warranty coverage. Starlink is now warning users to be wary of dinosaurs damaging its equipment, advising users that should such damage occurs, then they will not be covered under warranty protection. SpaceX ships out user terminals, commonly known as dishes, and routers to customers who have signed up for Starlink coverage in their areas and its service has previously also stated in its warranty documents that disputes which might arise on Martian or on the way to the red planet will not be governable by laws applicable on Earth -  a tongue in chee reference to SpaceX's aim of establishing a human presence on Mars through its Starship next generation launch vehicle system.

Dinosaur Damage Not Covered By Starlink Warranty Warns SpaceX

Starlink's latest warning was spotted by a Reddit user who shared a partial image of a leaflet of Starlink's warranty coverage and other technical specifications. Since the user dish is intended to often be used in harsh environments that are prone to natural disasters, the document informs users that Starlink warranty coverage will not cover damage due to circumstances out of SpaceX's control - such as lightning strikes and floods. This list also adds that any damage from 'dinosaurs' is not included in the warranty coverage either.

As outlined by SpaceX and shared by Reddit user u/RenewAi, the user warranty agreement outlines that:

The warranty does not cover damage due to:

Lightning, electrical surges, fires, floods, hail, windstorms, earthquakes, meteors, solar storms, dinosaurs or other forces of nature.

A photo of the agreement, also shared by the Reddit user is shown below.

Image courtesy: Reddit user u/RenewAi

The excerpt from the warranty coverage document is similar to the terms and conditions that Starlink binds its users to once they sign up for the service and order a kit of themselves. Publicly available on the Starlin website, they casually inform users that any disputes that might stem from using Starlink during transit to Mars or on the Martian surface will not be governable Earthly laws.

As the consumer service terms read:

9. GOVERNING LAW.

For Services provided to, on, or in orbit around the planet Earth or the Moon, these Terms and any disputes between us arising out of or related to these Terms, including disputes regarding arbitrability (“Disputes”) will be governed by and construed in accordance with the laws of the State of California in the United States. For Services provided on Mars, or in transit to Mars via Starship or other spacecraft, the parties recognize Mars as a free planet and that no Earth-based government has authority or sovereignty over Martian activities. Accordingly, Disputes will be settled through self-governing principles, established in good faith, at the time of Martian settlement.

2020 has been a bumpy year for Starlink user terminals, as the company not only struggled with production and delivery constraints due to a global semiconductor shortage but it also saw some of its user terminals unable to withstand the blistering heat during a heatwave that struck the Western regions of the United States.

The heatwave saw a mixed bag of performance from the Starlink terminals, as some failed to withstand temperatures touching 122°F while others survived just a couple of degrees less. In order to streamline production Starlink introduced a new user terminal in the latter half of the year, with a new design and both terminals are specified by the service's website to have an operating temperature range at least as low as -22°F to as high as 122°F.

The post Starlink Warranty Will Not Cover Damage From Dinosaurs Says Company  by Ramish Zafar appeared first on Wccftech.

Sunday, January 23, 2022

Epic Games v Apple Lawsuit Ruling Called to be Overturned by Epic in New Filing

Epic Games v Apple Lawsuit Ruling Called to be Overturned by Epic in New Filing

Epic Games vs Apple

The Epic Games v. Apple lawsuits that took up a big part of 2021 are experiencing more developments, despite both companies essentially losing big throughout the escapade. However, before we get to today’s update, let’s give a brief recollection of what’s happened thus far.

Back in the middle of 2020, Epic CEO Tim Sweeney had been repeatedly discussing how the Apple App Store had been taking a 30% cut of profits from games and purchases sold on the storefront, which is pretty normal, all things considered. Epic had decided to then offer options to compensate them directly, which led to Apple promptly removing Fortnite from iOS.

A big lawsuit occurred and both companies lost big last year as a split decision was reached, and U.S. District Judge Yvonne Gonzalez Rogers ruled Friday that Epic failed to prove that Apple is a monopolist and, as such, it now owes Apple revenue commissions as back payment. The judge also ruled that Apple cannot keep developers from directing customers to alternative payment methods outside its App Store, citing California competition laws.

Fast forward to earlier this week and there’s been yet another new development for the lawsuit. However, Epic is the one making a move now, now arguing that Judge Yvonne Gonzalez Rogers “erred” her ruling that the App Store and its guidelines do not violate antitrust laws. This could possibly be done as a way to minimize losses from the first lawsuit, and an excerpt can be seen below:

“Epic told the Ninth Circuit Court of Appeals that a lower-court judge “erred” in finding that App Store rules and restrictions didn’t violate antitrust law. Epic had shown that “Apple unlawfully maintains its monopolies in the iOS app distribution and in-app payment solutions markets by expressly excluding all competitors,” the game maker said in its filing. Moreover, Apple has “ample economic power to coerce developers” into using its own payment system, Epic said.

Epic asked the court to overrule the ruling and send the case back to U.S. District Judge Yvonne Gonzalez Rogers in Oakland, California, with instructions on how to address issues raised in its antitrust suit. “If not reversed, this decision would upend established principles of antitrust law and, as the district court itself recognized, undermine sound antitrust policy,” the game maker said in its filing.”

If you’re curious, you can view more of the document here, and we’ll update you when more information on the lawsuit is released.

The post Epic Games v Apple Lawsuit Ruling Called to be Overturned by Epic in New Filing by Ule Lopez appeared first on Wccftech.

Thursday, January 20, 2022

Xbox Boss Hopes to Revive Activision Blizzard IPs, Names King’s Quest, Guitar Hero, More

Xbox Boss Hopes to Revive Activision Blizzard IPs, Names King’s Quest, Guitar Hero, More

Xbox Activision Blizzard

Over the past few years, Activision Blizzard has increasingly become the Call of Duty company, with almost all its resources on the Activision side being devoted to the core CoD games and Warzone. It’s a frustrating situation for some fans, as Acti-Blizz sits on an absolute treasure trove of beloved franchises that are going ignored. Well, following Microsoft’s surprise purchase of Activision Blizzard, it seems things might be set to change.

Speaking to the Washington Post, Xbox boss (and future leader of Activision Blizzard) Phil Spencer talked about the possibilities he was most excited about, and he didn’t mention Call of Duty, World of Warcraft, or Diablo. Per Spencer, he’d like to give Acti-Blizz’s many studios an opportunity to delve into the company’s large catalog of beloved IP, specifically mentioning King’s Quest, Guitar Hero, and… Hexen?

We’re hoping that we’ll be able to work with them when the deal closes to make sure we have resources to work on franchises that I love from my childhood and that the teams really want to get. I’m looking forward to these conversations. I really think it’s about adding resources and increasing capability. […] I was looking at the IP list, I mean, let’s go! King’s Quest, Guitar Hero... I should know this but I think they got HeXen.

It makes sense for Spencer to try to diversify. Sure, Call of Duty is great, but Spencer’s goal is to create regular content for Game Pass, so Acti-Blizz’s studios working on a wide array of projects is better than putting all your eggs in one basket.

The sale of Activision Blizzard to Microsoft was largely put into motion when California’s Department of Fair Employment and Housing (DFEH) filed suit against the former company, alleging widespread gender-based discrimination and sexual harassment at the Call of Duty publisher. You can get a lot more detail on the still-unfolding story here.

So, what would you like to see Microsoft pull out of the Activision Blizzard vault? As an old-school adventure game fan, I’m there for any revival of the old Sierra games. Not just King’s Quest, but Police Quest, Gabriel Knight, the whole works! I’d definitely sign up for Game Pass for a new Phantasmagoria.

The post Xbox Boss Hopes to Revive Activision Blizzard IPs, Names King’s Quest, Guitar Hero, More by Nathan Birch appeared first on Wccftech.

Call of Duty will Remain on PlayStation Confirms Phil Spencer

Call of Duty will Remain on PlayStation Confirms Phil Spencer

Call of Duty Modern Warfare 2

Following Microsoft’s surprise announcement they’re buying Activision Blizzard, pretty much everybody has wanted, needed, demanded to know – what does this mean for Call of Duty? Obviously, CoD is the crown jewel of Activision Blizzard, a company Microsoft just paid nearly $70 billion for, so it would make sense for them to want to lock it down. That said, CoD is such a monster franchise that cutting competitors like PlayStation out of the loop would mean leaving billions on the table. Do they really want to do that? It seems the answer to that question is “no,” at least for now.

Xbox (and future Activision Blizzard) boss Phil Spencer just took to Twitter to announce that he’s had some “good calls” with PlayStation leader ship this week, and that they plan to honor “existing agreements” and have a “desire to keep Call of Duty on PlayStation.”

Some interesting wording there. Spencer says he wants to keep Call of Duty on PlayStation, but which Call of Duties? Warzone? The core games? We know PlayStation has a semi-exclusivity deal with Activision Blizzard that ensures they get some content early, which is probably one of the “existing agreements” Microsoft is talking about. As long as that still stands, it would probably be difficult for Microsoft, legally, to make Call of Duty exclusive. What happens after that agreement expires… we’ll see.

The fact is, Microsoft didn’t buy Activision Blizzard to become the new Activision Blizzard. They don’t want to be a big third party publisher, they’re focused on Xbox Game Pass and the changes that will bring to the industry. Whatever helps Game Pass grow, will eventually be on the table I reckon. But for now, it seems PlayStation owners don’t have to worry just yet.

The sale of Activision Blizzard to Microsoft was largely put into motion when California’s Department of Fair Employment and Housing (DFEH) filed suit against the former company, alleging widespread gender-based discrimination and sexual harassment at the Call of Duty publisher. You can get a lot more detail on the still-unfolding story here.

What are your thoughts on this situation? Will Call of Duty stay on PlayStation long term or is Microsoft just biding its time?

The post Call of Duty will Remain on PlayStation Confirms Phil Spencer by Nathan Birch appeared first on Wccftech.

Wednesday, January 19, 2022

Call of Duty: Vanguard/Warzone Season 2 Delayed to Focus on Gameplay Issues and Bugs

Call of Duty: Vanguard/Warzone Season 2 Delayed to Focus on Gameplay Issues and Bugs

Call of Duty Vanguard

The CoD fanbase is not a happy bunch right now, as both Call of Duty: Vanguard and Warzone Pacific are currently beset with a variety of vexing bugs, balance, and gameplay issues. With patience growing thin, Activision has promised fixes are coming, and now they’ve gone so far as to delay the games’ Season 2 content in order to focus on what needs to be done. Here’s what was promised in a new blog post on the Call of Duty website

To date, we’ve deployed a number of updates, but more needs to be done. For this reason, we have decided to reschedule the start of Season Two across Warzone Pacific and Vanguard to February 14. We will use this additional development time to deliver updates, including optimizations to gameplay, game balancing (including weapon and equipment balancing), to fix game stability and bugs, and to ensure an overall level of polish to improve the experience for players across Vanguard, Warzone Pacific, Black Ops Cold War, and Modern Warfare.

Upcoming implementations will address several concerns raised by the community and other quality-of-life improvements. Adjusting the core gameplay loop, mechanics, and balance is a continuing and important focus. Fixes will apply to your platform of choice — two generations of consoles and PC — as well as gameplay in general across all five systems.

Will an additional two weeks be enough to bring Call of Duty: Vanguard and Warzone up to snuff? Hopefully it is, because I strongly doubt Season 2 will be delayed a second time.

California’s Department of Fair Employment and Housing (DFEH) has filed suit against Activision Blizzard, alleging widespread gender-based discrimination and sexual harassment at the Call of Duty publisher. You can get more detail on that unfolding story here.

Call of Duty: Vanguard is available now on PC, Xbox One, Xbox Series X/S, PS4, and PS5. Call of Duty Warzone is available on PC, Xbox One, and PS4 and playable via backward compatibility on Xbox Series X/S and PS5. As mentioned, Season 2 now launches February 14.

The post Call of Duty: Vanguard/Warzone Season 2 Delayed to Focus on Gameplay Issues and Bugs by Nathan Birch appeared first on Wccftech.

Wednesday, December 29, 2021

Riot Reaches New Settlement for Gender Discrimination Class Action, Will Pay $100 Million in Total

Riot Reaches New Settlement for Gender Discrimination Class Action, Will Pay $100 Million in Total

Riot Games

Riot Games announced yesterday to have reached a settlement agreement with the California Department of Fair Employment and Housing (DFEH), California Division of Labor Standards Enforcement (DLSE), and multiple private plaintiffs regarding the gender discrimination class action that originated back in 2018.

Under the terms of the agreement (whose final approval by the court is pending), Riot Games will pay $80 million to the class. This includes all current and former full-time employees and temporary agency contractors in California who identify as women and worked anytime from November 2014 to the present day. Riot will also take care of another $20 million in attorney fees and other miscellaneous expenses, bringing the total costs to $100 million. Additionally, the game developer has agreed to have its internal reporting and pay equity processes monitored for three years by a third party which will be jointly selected by Riot and the DFEH.

As you might recall, Riot had already settled with the plaintiffs over two years ago for a total of $10 million. Shortly after that, though, the DFEH objected to the settlement, arguing that the injured parties could be entitled to over $400 million. This new settlement seems to be a middle ground between the two propositions.

Riot Games also shared a statement to go with the news.

Three years ago, Riot was at the heart of what became a reckoning in our industry. We had to face the fact that despite our best intentions, we hadn’t always lived up to our values. As a company we stood at a crossroads; we could deny the shortcomings of our culture, or we could apologize, correct course, and build a better Riot. We chose the latter. We’re incredibly grateful to every Rioter who has worked to create a culture where inclusivity is the norm, where we’re deeply committed to fairness and equality, and where embracing diversity fuels creativity and innovation.

While we’re proud of how far we’ve come since 2018, we must also take responsibility for the past. We hope that this settlement properly acknowledges those who had negative experiences at Riot and demonstrates our desire to lead by example in bringing more accountability and equality to the games industry.

The post Riot Reaches New Settlement for Gender Discrimination Class Action, Will Pay $100 Million in Total by Alessio Palumbo appeared first on Wccftech.

Saturday, December 4, 2021

TSMC Chairman Says “Nothing To Be Addressed” In Response To Intel CEO

TSMC Chairman Says “Nothing To Be Addressed” In Response To Intel CEO

The Taiwan Semiconductor Manufacturing Company's (TSMC) chairman Dr. Mark Liu refused to comment on statements made by Intel Corporation's chief executive officer (CEO) Mr. Patrick Gelsinger earlier this week. In his statements, the Intel chief had cast doubt on the geopolitical stability of Taiwan and used it to argue for a greater push towards semiconductor manufacturing in the United States. Dr. Liu responded to questions from the press at a forum in Taiwan yesterday, where he downplayed Mr. Gelsinger's comments.

TSMC Does Not Criticize Its Industry Peers Says Chairman In Response To Intel CEO's Worries About Instability

Mr. Gelsinger shared his opinion about the current state of the semiconductor industry and the risks associated with it at the Fortune Brainstorm Tech Conference held in California on Wednesday. At the event he outlined that while encouraging foreign companies to set up chip manufacturing facilities in the United States was a positive development, it was better for the U.S. government to invest in American companies since it would ensure that valuable intellectual property for chip manufacturing would remain in North America.

He also stated that the geopolitical situation in Taiwan made the region unstable. Specifically, Mr. Gelsinger mentioned a recent incursion by Chinese fighter jets into the island's air defence buffer zone to highlight how the security situation in the area might make some uncomfortable.

The Nikkei quoted him as saying:

"Taiwan is not a stable place," said Gelsinger, adding that Beijing sent 27 warplanes to Taiwan's air defense identification zone this week. "Does that make you feel more comfortable or less?"

When asked about Mr. Gelsinger's statements, TSMC's chairman Dr. Mark Liu downplayed the entire affair. He made his comments at a forum in Taiwan on Friday, where he said that while geopolitical tensions can have a short term impact, Taiwan's potential for contribution to the global semiconductor manufacturing space was immense.

Dr. Mark Liu at a Memorial forum in Taiwan yesterday. Image: Guo Rixiao/Channel News Asia (CNA)

Before the event, Dr. Liu was quoted by CNA English as saying:

[T]here's nothing that needs to be addressed. TSMC does not speak ill of other companies in the industry.

He went on to add that Mr. Gelsinger's comments do not carry much weight, as there are only a few people who believe that geopolitical tensions in Taiwan will affect TSMC's chip manufacturing capabilities.

The TSMC executive also shared updates for the company's under construction chip plant in Arizona. He maintained that plant is on schedule to kick off mass production by 2024 on TSMC's currently leading edge 5-nanometer (nm) semiconductor process. The fab plans to launch its 3nm process next year, with significant advancements over 5nm, and many have worried that by the time the Arizona plant starts its output, its manufacturing processes will be replaced by newer and better technologies.

Mr. Gelsinger had also mentioned the Arizona facility during his talk this week, and outlined that his company has to compete with those who are strongly supported by their governments. Mentioning TSMC and Korean chaebol Samsung Group's chipmaking division Samsung Foundry, he stated that both were receiving significant subsidies from their governments, which inadvertently led to Intel competing not with companies but with governments due to the financial nature of the support.

TSMC's U.S. facility will be its largest in the country, and several rumors have suggested that the company might increase its scope. While the company's official plans list down output of 20,000 wafers per month, rumors have speculated that this might increase fivefold to 100,000 per month. Whether this purported expansion will also involve the 3nm manufacturing process is uncertain.

The post TSMC Chairman Says “Nothing To Be Addressed” In Response To Intel CEO by Ramish Zafar appeared first on Wccftech.

Friday, December 3, 2021

BioShock Sequel Reportedly Set in Antarctica During a Familiar Time Period

BioShock Sequel Reportedly Set in Antarctica During a Familiar Time Period

BioShock

We’ve known for some time now that another BioShock is in development at 2K’s new California-based studio Cloud Chamber, but actual details have been hard to come by. Job ads have hinted we may be getting more of an “emergent sandbox world” and RPG-like progression systems this time around, but beyond that, we’ve been left to speculate.

Well, thanks to sometimes-leaker Colin Moriarty’s latest Sacred Symbols podcast, we may have some more details about the new BioShock’s world. Apparently, the game will be a return to the familiar 1960s era of the original BioShock games and will take place in a new Antarctic city called Borealis. According to the reliable Video Games Chronicle, who provided the following transcription, this info jives with what they’ve heard from their own sources…

It takes place in a 1960s Antarctic city called Borealis. [The game is] codenamed ‘Parkside’… I’ve been told that the development team has incredible latitude to get it right. That seems and sounds right to me. Internally the game is very secret and apparently, totally locked up. Apparently the inclination there is that they understand full well that this game will be compared to what [BioShock creator] Ken Levine does. And by the way, [Take-Two/2K] is also publishing Levine’s next game.

Take this with a grain of salt of course, but this all sounds plausible enough. This leak comes amid increased BioShock-related chatter, as a teaser site theresalwaysalighthouse.com featuring what appears to be a shining beacon amongst a background of stars surfaced. That said, it seems the website has actually been around for a while, so it doesn’t necessarily indicate any forthcoming BioShock news (although keep your fingers crossed for something at The Game Awards).

What do you think? Is the possible setting of the new BioShock a promising one? Kind of sounds like Cloud Chamber is going back to basics (the 60s, another city in an inhospitable location) after BioShock Infinite changed things up a bit, which isn’t necessarily a bad thing.

The post BioShock Sequel Reportedly Set in Antarctica During a Familiar Time Period by Nathan Birch appeared first on Wccftech.

Thursday, December 2, 2021

Intel To Finalize 3nm Deal With TSMC This Month As Pilot Production Kicks Off – Report

Intel To Finalize 3nm Deal With TSMC This Month As Pilot Production Kicks Off – Report

Intel Patrick Gelsinger Fortune Brainstorm Tech December 2021

The Taiwan Semiconductor Manufacturing Company (TSMC) has commenced pilot production of its next-generation 3-nanometer semiconductor manufacturing node. This report comes the courtesy of the Taiwanese publication Digitimes, which also reports that executives from U.S. chip giant Intel Corporation are set to visit Taiwan later this month to finalize orders for the 3nm process. TSMC's manufacturing technologies often have a limited capacity during the early stages of their lifecycle, which sees only a few companies being able to procure products manufactured through them.

TSMC's Initial 3nm Production Capacity Will Be Limited To 40,000 Wafers Per Month Believes Report

The report about 3nm pilot production comes as TSMC and Korean chaebol Samsung Group's semiconductor manufacturing arm Samsung Foundry are neck to neck when it comes to estimated mass production timelines for next generation semiconductor manufacturing technologies. While Samsung expects that its 3nm process will be ready during the first half of next year, TSMC's chief executive officer Dr. C.C. Wei has outlined that his company will enter mass production during H2 2022.

TSMC's 3nm pilot production kickoff meets Dr. Wei's estimates given earlier this year at an investor call. His company is marketing the manufacturing technology as its most advanced to date and believes that it will be able to reap the dividends from it for years to come.

With transistor sizes continuing to shrink, it takes chip fabricators years to develop new technologies, even as TSMC maintains that it is on track to double its process technology performance every two years.

Furthermore, as outlined by @chiakokhua on Twitter, Intel is eager to make sure that it is the first in line when it comes to procuring TSMC's 3nm products. Generally, the freshest silicon off of the Taiwanese company's manufacturing lines is thought to go to Cupertino tech giant Apple, Inc, which then uses them to maintain its technological advantages in smartphones and notebooks.

A TSMC presentation slide outlining its semiconductor manufacturing process roadmap. Image: TSMC

According to @chiakokhua, who also quotes Digitimes:

Intel execs to visit Taiwan mid-Dec to:

- Finalize scope of cooperation with TSMC.

- Solicit/ensure N3 capacity will not be affected by Apple.

- Initiate discussions about cooperation for N2.

- First wave of N3 capacity <60K, will only reach 40K+ wpm in 1H'23.

Rumors of companies soliciting TSMC for the top spots for its latest chip technologies have also surfaced before, with Santa Clara semiconductor designer Advanced Micro Devices, Inc (AMD) and San Diego firm Qualcomm Incorporated both rumored to be preferring Samsung's 3nm process over its Taiwanese counterpart.

More interestingly, Digitimes's belief that Intel will also discuss cooperating with TSMC for the 2nm process is telling, since the Santa Clara, California company also has plans for its own 2nm node. Dubbed as 20A (angstrom), this technology might make its way to the production line in 2024, according to Intel's roadmap revealed in July this year.

This might be a full year earlier than TSMC's 2nm node, which can enter production in 2025 if the back of the hand estimates given by Dr. Wei turn out to be accurate.

Intel's cooperation with TSMC for the 3nm process has been reported since January 2021, and the latest report suggests that the pair will work together on a graphics processing unit (GPU) and three datacenter central processing units (CPUs). Both are crucial products for Intel, which is yet to solidify its place in the rapidly growing GPU market and is competing with AMD in the data center segment, with the latter consistently demonstrating strong sequential and annual revenue growth in the segment.

The post Intel To Finalize 3nm Deal With TSMC This Month As Pilot Production Kicks Off – Report by Ramish Zafar appeared first on Wccftech.

Intel Chief Says Taiwan Instability Calls For Subsidies To American Chip Makers

Intel Chief Says Taiwan Instability Calls For Subsidies To American Chip Makers

Intel Corporation's chief executive officer Mr. Patrick Gelsinger stressed the need to support American companies in the ongoing push to develop a sustainable semiconductor supply chain in the United States. The executive made his comments at the Fortune Brainstorm Tech Conference held in Half Moon Bay, California, with the statements coming in the wake of Korean giant Samsung Group's decision to build a $17 billion semiconductor fabrication facility in Taylor, Texas.

Intel Chief Outlines Significant Subsidies For Chip Firms In Taiwan And Korea As Driving Factor For Semiconductor Industry Growth

Details of his talk at the event, reported by The Nikkei Asian Review, stressed the need to develop American firms that are capable of competing globally when it comes to manufacturing advanced semiconductors. Mr. Gelsinger believes that by supporting firms like Micron Technology, Texas Instruments and Intel, the United States government can ensure that precious intellectual property (IP) related to chip fabrication stays within the country. According to him, the geopolitical fragility of Taiwan necessitates the need to have reliant chip IP based inside the U.S.

As he outlined:

"Do you want to own the IP, the R&D, and tax stream associated with that or do you want that going back to Asia?"

The Intel executive also shared concerns regarding the geopolitical situation in Taiwan. The island, home to the Taiwan Semiconductor Manufacturing Company (TSMC), recently witnessed 27 warplanes from the People's Republic of China enter its air defense buffer zone, an event that seemed to be on Mr. Gelsinger's mind as his comments quoted by The Nikkei outlined:

"Taiwan is not a stable place," said Gelsinger, adding that Beijing sent 27 warplanes to Taiwan's air defense identification zone this week. "Does that make you feel more comfortable or less?"

TSMC is the world's leading contract chip manufacturer, which means that it is responsible for supplying firms with semiconductors built using its own technologies but their designs. The company is currently mass producing its 5-nanometer (nm) chip manufacturing node, which is amongst the most advanced in the world.

Mr. Gelsinger at the Fortune Brainstorm Tech conference yesterday. Image: Future Brainstorm Tech

He also decried the lack of subsidies in America for chip companies when compared to their Asian counterparts in South Korea and Taiwan. According to him, the high subsidies mean that Intel is not competing with companies, but with countries.

Mr. Gelsinger bemoaned that:

"How do you compete with a 30 to 40% subsidy? Because that means we're not competing with TSMC or Samsung, we're competing with Taiwan and Korea. The subsidies in China are even more significant."

Both Samsung and TSMC have received subsidies from U.S. states to build their facilities inside CONUS. Samsung's $17 billion chip plant can fetch as much as $4 billion, while TSMC's $12 billion facility in Arizona is aided by the Pheonix City Council through $205 million in spending to improve infrastructure.

The Brainstorm Tech Conference wasn't the first time Gelsigner stressed on the importance of subsidies for one of the world's largest chipmakers. Intel, which announced a $20 billion investment in Ocotillo, Arizona earlier this year to expand and develop its contract chip manufacturing capabilities, was yet to receive any relief from the U.S. government as of April end this year.

However, the company's boss remained optimistic about the future, sharing that he expected Congress to pass the crucial CHIPS for America Act by the end of this month. This Act, if enacted alongside an amendment to the Endless Frontier Act,  will see companies receive as much as $3 billion for individual projects; funding which is integral for the $4 billion in estimated subsidies for Samsung's plant mentioned above.

The post Intel Chief Says Taiwan Instability Calls For Subsidies To American Chip Makers by Ramish Zafar appeared first on Wccftech.

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